#ifndef _MRenderPassRegistry
#define _MRenderPassRegistry

//
//-
// ==========================================================================
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// The coded instructions, statements, computer programs, and/or related 
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// consent of Autodesk.
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// disclaimer, must be included in all copies of the Software, in whole 
// or in part, and all derivative works of the Software, unless such copies 
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//+
//
// CLASS:    MRenderPassRegistry
//
// ****************************************************************************

#if defined __cplusplus


#include <maya/MString.h>
#include <maya/MStatus.h>
#include <maya/MRenderPassDef.h>
#include <maya/MPxRenderPassImpl.h>

// ****************************************************************************
// CLASS DECLARATION (MRenderPassRegistry)

//! \ingroup OpenMayaRender
//! \brief Access the render pass registry
/*!
  This class provides a means to register custom render pass definitions with
  Maya's internal render pass registry. It can also be used to query pass
  definitions.
*/

class OPENMAYA_EXPORT MRenderPassRegistry {
public:
	static MRenderPassDef getRenderPassDefinition(const MString& passID,
									MStatus* ReturnStatus=NULL);

	static MRenderPassDef registerRenderPassDefinition(
									const MString &passID,
									const MString &passName,
									const MString &passGroup,
									const MString &description,
									bool overload=false,
									MStatus* ReturnStatus=NULL);

	static const char* className();

private:
	MRenderPassRegistry();
	~MRenderPassRegistry();
};

// ****************************************************************************

#endif /* __cplusplus */
#endif /* _MRenderPassRegistry */

